The player can dig holes into floors to temporarily trap guards and may safely walk atop trapped guards. Levels feature a multi-story, brick platform motif, with ladders and suspended hand-to-hand bars that offer multiple ways to travel throughout. There are 150 levels in the game which progressively challenge players' problem-solving abilities or reaction times. After collecting all the gold, the player must travel to the top of the screen to reach the next level. The player controls a stick figure who must collect all the gold in a level while avoiding guards who try to catch the player. Later versions include those for the Atari ST, Sinclair Spectrum 48K/128K, NES, Windows 3.1, Macintosh, and the original Game Boy. The original microcomputer versions included the Apple II series, the Atari 8-bit family, the Commodore 64 and a Konami version licensed for the MSX computer named " King's Valley". Around Christmas of 1982, he submitted the game, now renamed Lode Runner, to four publishers and quickly received offers from all four: Sierra, Sirius, Synergistic, and Brøderbund. Smith then borrowed money to purchase a color monitor and joystick and continued to improve the game. He submitted a rough version to Brøderbund around October 1982 and received a one-line rejection letter in response to the effect of "Sorry, your game doesn't fit into our product line please feel free to submit future products." Through the end of the year, Smith refined that version, which was black-and-white with no joystick support. In a weekend (circa September 1982), Smith was able to build a crude, playable version in 6502 assembly language on an Apple II+ and renamed the game Miner. When Kong was ported to the VAX, some Pascal sections were mixed into the original Fortran code. The game was programmed in Fortran and used ASCII character graphics. Shortly thereafter, Kong was ported to VAX minicomputers, as there were more terminals available on campus. This prototype, called Kong, was written for a Prime Computer 550 minicomputer limited to one building on the UW campus. Smith of Renton, Washington, who at the time was an architecture student at the University of Washington. The prototype of what later became Lode Runner was a game developed by Douglas E.
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